Here we are, in the year of Virtual Reality (VR). Supposedly. We’ve been promised the wonders of VR for some time now, but many think 2016 is when it’ll finally take off. Its natural applications are film-making and gaming, and developers are positive VR will change the face of both industries. Even Disney has jumped on the bandwagon. But let’s face it: 2016 won’t be the year of VR. It won’t become commonplace yet. And here’s why. Lack of Big Franchise Names It’d be amazing to be Mario, zooming down pipes, fighting Bowzer, and saving Princess Peach. Just imagine Mario...
Read the full article: 4 Reasons Why 2016 Isn’t the Year of VR Gaming
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