Distributed computing has done some great things for science and technology: it’s used to predict climate change, work on aerospace engineering problems, the coding of genomes, and many more very processing-power-intensive tasks. Now, a new company called Improbable is exploring what this technology could do for the gaming world with distributed, dynamic, constantly updating virtual worlds—and it could change the way we play games. Worlds That Exist When You’re Not There In most video games, when you turn the game off, the world goes into stasis—nothing happens, because you’re not there to simulate it – the bits just sit in memory....
Read the full article: How Distributed Computing Will Transform MMOs
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